Incoming questions, brace yourself. They seem somewhat bulky, are they capable of VTOL or STOL? Are the engine intakes up top, in that triangular formation behind the cockpit? Did you decide to have the spent shell casings ejected from the plane for artistic value?
As far as I know, all Battletech Aerospace fighters fly in both space and atmopshere. They don't use jet engines, but a type of nuclear rocket. Thus there is no need for air-intake. Based on that, all the "air intake" on all these fighters are actually reverse jets to allow it to slow down in outer space, where there is no air. The smaller holes on the fuselage are maneuvering jets for the same space. I kept a more jet look for 2 reasons, one I think it will fly better in the atmosphere (better aerodynamics) and I like a plane to look like a plane.
I'm rather undecided to have the spent shells eject or run back to a storage drum, like the A-10. The Weapon on the plane are twin rotary 60-80mm cannons (unrealistic, I know, but that's Battletech for you ), so I'm not sure if there is enough room. So it's here for pure artistic "cool".
Ah, makes sense for the engines. As for the shells, they actually stay on the same feed belt and are recycled through the system, so both live and spent rounds are stored in one system (talking about the M61A1 gun system and GAU-8 Avenger). Also, since there are no intakes, you don't have to worry about the aircraft eating brass and shelling out an engine.
It reminds me of a Mig 1.44 crossed with an F-22 Raptor. I've seen a similar plane before, but I can't put my finger on it. It is an interesting design, however, and I love how you somehow manage to fit so many explosive goodies into your fighter and attack jets.
Oh right! ...Ooh, I actually like that design. Not the PROC...I don't like communist governments or motives. The aircraft itself is WONDERFUL, however.
I can see a lot of it in your work on the Sounder 3063-It works perfectly for whatever intended role you had. Still...by the way, did you make a unit known as the Axelay? I can't remember the proper spelling, I think it was you...
Could I perhaps see some more art of it? Or are you still doing just commissions and such at the moment?
I don't do commissions anymore other than for for one person - since I've worked for him for 6-7 years. I do the occasional commission if the pay is good, such as for Catalyst Game Labs. My primary focus is to improve my skills with practice, something commissions don't offer since I'm forced to do what I already know to make money as fast as I can. I'm drawing mostly people. The mech/vehicle art are old pictures that I've recently bothered to finished.
~Centurion13 is working on a fan-made TRO. So there are a lot of custom things he needs art for. In the past, I also did custom builds or redesigns of old canon stuff, but in more recent times I've decided to only do completely original units (design-wise) to avoid copyright infringement. Even for a redesigned canon mech, I choose to make my art so different that a simple renaming would make it a new mech. This also allows me to use my own style.
And Yes, I'm commissioned by the company. I have a couple of pieces in the 3085 TRO. I did another piece for some other book in April.
Personally, despite starting out as a people-artist, I've found mechs and vehicles much easier than human anatomy. For one, mechs and vehicles have no set proportions other than a general look. This makes it far easier. Also the blockiness of it makes it easier to visual and put into perspective. Finally, the body of a mech doesnt stretch or bend, not true for people. But that's just me.